Atmospheric Memory by Rafael Lozano-Hemmer, is a collaboration between Manchester International Festival, Science and Industry Museum, FutureEverything, ELEKTRA / Arsenal Contemporary Art, Montreal and Carolina Performing Arts – University of North Carolina at Chapel Hill.
“The most ambitious art project at this year’s festival” – New York Times
A breathtaking immersive art environment, Rafael Lozano-Hemmer’s Atmospheric Memory scours the sky for the voices of our past. Inspired by computing pioneer Charles Babbage’s 180-year-old proposal that the air is a ‘vast library’ holding every word ever spoken, Atmospheric Memory asks: was Babbage right? Can we rewind the movement of the air to recreate long-lost voices? And if so, whose would we want to hear?
Projection content design, media server programming, NDI networking, chamber architectural design, artwork layout, 3D visualizations, computational design, by Kitae Kim.
Atmospheric Memory
The Making of Atmospheric Memory
Atmosphonia
Cloud Display
The Build of the Atmospheric Memory Chamber
Interactive Visualization
Simulating the exhibition as an interactive previsualization gave everyone the confidence in the vision of the extremely technical exhibition and was utilized as the source of truth that all parties could reference. Each subsequent iteration was able to utilize the initial visualization to then plan and reconfigure the touring show for different venues.